Seven, Eleven, Doubles.
Roll well and chug fast.
Players | Difficulty | Drunk Scale |
3+ | 2/7 | 4/7 |
Materials Required & Game Setup
- A pint glass or solo cup and dice.
1. | Each player takes a turn rolling the dice. |
2. | If a player rolls doubles or any combination that adds up to 7 or 11, they must fill the empty pint glass half way with beer or a mix drink. They also get to choose a Target. |
3. | The Target, being another player, has one job: Chug and finish the contents of the pint class before the other player is able to roll another 7, 11 or double. |
4. | If the Target finishes the drink before the other player can roll a 7, 11 or double, they're free and the dice are passed to the next person. |
5. | If the Target does NOT finish their drink before the dice are rolled correctly, the glass is filled up half way and they must try again and again until they can beat the person rolling the dice. So, chug fast. |